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Askrigg | |
---|---|
Location | |
Place | Hawes |
Area | Richmondshire |
Coordinates | 54°18′47″N2°05′23″W / 54.313019°N 2.089808°WCoordinates: 54°18′47″N2°05′23″W / 54.313019°N 2.089808°W |
Grid reference | SD942908 |
Operations | |
Original company | North Eastern Railway |
Pre-grouping | North Eastern Railway |
Post-grouping | London and North Eastern Railway |
Platforms | 1 |
History | |
1 February 1878 | Station opens |
26 April 1954 | Station closes |
Disused railway stations in the United Kingdom | |
Closed railway stations in Britain ABCD–FGH–JK–LM–OP–RST–VW–Z |
Askrigg railway station is a disused railway station in North Yorkshire, England and served the village of Askrigg. It was part of the Wensleydale Railway until it closed. The Wensleydale Railway Association aims to rebuild the railway from Northallerton to Garsdale and plans to re-open the station.
History[edit]
Opened by the North Eastern Railway in 1878, it became part of the London and North Eastern Railway during the Grouping of 1923. The line then passed on to the Eastern Region of British Railways on nationalisation in 1948. It was subsequently closed by the British Transport Commission in April 1954, although goods traffic continued until the Redmire to Hawes section closed to all traffic in 1964.
Such is the case with Forgotton Anne from ThroughLine Games, a side-scrolling platforming journey through the land of forgotten things come to life. Maps to plot possible target locations such as an airport or a railway station. Logic at times) will remind everyone of the pre-walkthrough days of yore.
The site today[edit]
The track has been lifted through the station site. The nearest track on the line runs from Redmire eastward, providing rail access for military traffic to local training areas. The Wensleydale Railway is a heritage line which operates from Redmire to Northallerton West
![Forgotton Forgotton](/uploads/1/2/5/5/125514809/628405970.jpg)
Preceding station | Disused railways | Following station |
---|---|---|
Hawes Line and station closed | North Eastern Railway Hawes Branch | Aysgarth Line and station closed |
Proposed Heritage railways | ||
Hawes Line and station closed | Wensleydale Railway | Aysgarth Line and station closed |
References[edit]
- Butt, R. V. J. (1995). The Directory of Railway Stations: details every public and private passenger station, halt, platform and stopping place, past and present (1st ed.). Sparkford: Patrick Stephens Ltd. ISBN978-1-85260-508-7. OCLC60251199.CS1 maint: ref=harv (link)
- Jowett, Alan (2000). Jowett's Nationalised Railway Atlas (1st ed.). Penryn, Cornwall: Atlantic Transport Publishers. ISBN978-0-906899-99-1. OCLC228266687.CS1 maint: ref=harv (link)
- Jowett, Alan (March 1989). Jowett's Railway Atlas of Great Britain and Ireland: From Pre-Grouping to the Present Day (1st ed.). Sparkford: Patrick Stephens Ltd. ISBN978-1-85260-086-0. OCLC22311137.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Askrigg_railway_station&oldid=911105401'
As anyone with feet will attest, the odd sock has a habit of disappearing. They're not the only common item that can be hard to keep track of: keys, pens, glasses, receipts. Where do these little lost things go once they’re forgotten about, and what do they do?The answer to Danish developer ThroughLine’s whimsical question is predicated, of course, on such objects being sentient and capable of pondering their new life. Once lost items reach the Forgotten Lands, which exists in a different dimension to the human world, some fall into natural lines of work: a gun, for example, that takes up a role within the police. Others choose to go beyond what their physical appearances suggest, like a husky looking teddy-bear who decides he fancies a jaunt in construction.Warning: Spoilers for Forgotton Anne and Howl’s Moving Castle followThis gives Forgotton Anne a charm reminiscent of older works that use similar themes, such as Hans Christian Andersen’s Steadfast Tin Soldier and Studio Ghibli's Howl's Moving Castle. It’s not the luscious animations that make Forgotton Anne so in-tune with the famed Japanese studio, however, so much as how the imagery can be read as a real-world commentary.
![Forgotton Anne Train Station Walkthrough Forgotton Anne Train Station Walkthrough](http://www.nymgamer.com/wp-content/uploads/2018/10/Title-300x169.jpg)
The game explores themes of power and independence and its own story reverberates with what, for me, seemed like countless parallels to the history of Spain and Catalonia.The inhabitants of the Forgotten Lands are torn over an all-too-familiar question of independence. Leader Master Bonku wants the familiarity of union with humans, while more down-trodden items feel empowered by their newfound opportunity to break out of defined roles. One item is a boot that yearns for the foot of his master, while another is a lightbulb that decides to become a revolutionary. And just like real life, it leads to strife.Two objects of opposing ideologies arguingBoth the question of Basque independence and the quarrel surrounding it are major aspects of recent Spanish history. From 1959 to 2011 the Spanish government was locked in a long and violent struggle with the Basque National Liberation Movement, a collection of local social and political organisations which sought independence from Spain and France. More recently the Spanish Government has played a part in escalating conflict with Catalonia, after things the police violently confronted Catalonian voters last September.Forgotton Anne takes issue with policing political thought, violently or no, and champions diplomacy. The player finds themselves in the shoes of Anne, a human known as Madam Enforcer due to her firm conduct and job as the land's enforcer. While Anne and the world adapt to your choices, her prior history is laid out beforehand through the interactions she has with others. She is presented as lacking in empathy, and has been guilty of distilling forgotlings, a process of extracting their soul from their body. While players can act in a similar way, you’re never allowed to lead with it: dialogue always happens first, forcing engagement with the Forgotten Lands' various issues.The lesson of open-mindedness is brought to the fore when you meet the chief of police, a gung-ho and narrow-minded pistol called Magnum, who is infatuated with Anne’s history of violence and is keen to replicate it against rebels.
The disparity between the two is an early indicator of how violence has become normalised for those with influence and power, in this case the police.Anne in discussion with Inspector MagnumPolitical commentary is one of a myriad of Studio Ghibli hallmarks that Forgotton Anne follows. Hayao Miyazaki’s 2004 film Howl’s Moving Castle, for example, visualises the director’s distaste for war in Iraq.
The film revolves around a conflict, the origins of which lie in a kingdom losing its prince. Various acts of war are then senselessly carried out in response by the king’s royal sorcerer Madame Suliman. Only later is the prince is discovered to be safe and sound, and Suliman realises the folly of war. Suliman’s penchant for violence contrasts with the wisdom someone in her position is supposed to have. It invites the viewer to consider whether the Iraq war was pointless, and suggests the whole thing was fuelled by the desires of capricious people.Visualising characters as non-human entities is another way of depicting themes that, presented clearly, might be more difficult for an audience to engage with.
Forgotton Anne's living objects allow for both the mimicry of police violence, and the sense of dehumanisation that comes with it. Watching Forgotlings squirm as Anne sucks their life away is quite jarring in concept, because she's essentially executing rebels. Howl’s Moving Castle uses a similar technique to portray acts of war as inhuman, when it comes to a plot point involving the conscription of wizards to fight the war.
Those who sign up eventually turn into dark husks and monsters, whereas protagonist Howl walks the line of shifting from human to husk the more he fights back. The juxtaposition of Howl as a pure and brightly animated human against the shadowy figures of soldiers is similar to how Anne, her master Bonku, and the forgotlings are contrasted as the objects are subjected to violence.Soldiers in Howl’s Moving CastleStudio Ghibli also embraces grander visual statements. One primary set piece in Howl’s Moving Castle sees the kingdom’s capital fire-bombed by the opposing military. The capital’s civilians are subjected to the attack while magic protects those in the palace.
The obvious implication is that civilians bear the brunt of war while those responsible remain forever insulated from the consequences. I wonder who Miyazaki had in mind.Forgotton Anne shares this appetite for the grander sweep, though focusing more on how those in power have no empathy for those affacted by their actions. As the story unravels a power plant becomes a point of contention, as rebels are sent to work there alongside other Forgotlings. Mysterious at first, we eventually discover that Bonku distils forgotlings that either oppose him or who he deems can't help him fulfil his desire to return home.Bonku isn't just going after those that oppose or threaten him, in other words.
He's somehow reached a point where he's culling anyone who isn't actively 'useful' towards his goals. It's a depiction of suppression and violence that has countless historical parallels, and aspects of it will be familiar to the 900 would-be voters injured by Spanish police in Catalonia last year.In conversation with Bonku in the plantForgotton Anne is critical of figures in power, but also focuses on the activities of revolutionaries. Much like Ghibli’s films, it does so to reflect the real world's shades of grey: no heroes or villains, but two sides of a complex issue which are both culpable of heinous acts and redeeming moments. The game's begins as rebels bomb a train station populated with innocent bystanders, with one breaking into Anne’s private quarters amongst the commotion. Further on, Anne is also kidnapped and held hostage by one of the rebel leaders and put on trial. It then comes to light that the rebels want Anne's arca, a form of life support for her, which they strip her of with little hesitation. As Anne hunches, limps around and slowly starts to die, it is clear that the rebels can be inhuman too.This is the other side to the Basque independence story.
Such scenes draw a clear line to the violence that Spanish police and politicians have suffered at the hands of a Basque nationalist organisation called the Euskadi Ta Askatasuna, better known as ETA. Chiefly interested in independence for the Basque Country, ETA was for decades a group at the centre of the Basque conflict and its tactics included public bombings, attacks on the barracks of the Guardia Civil, and the kidnapping and murder of police and political figures. ETA finally disbanded in 2011, and is responsible for the killing of 829 people and injuring countless thousands more.Acknowledging both sides of a debate isn’t merely done for the sake of completeness. In Ghibli’s films, it opens up the possibility for one side to have a change of heart.
Despite being depicted as brash and selfish, Suliman does eventually realise the error of her ways. Protagonist Howl has moments of vanity and selfishness that eventually give way as he grows as a character.Forgotton Anne's reflections on Spain’s troubled political past feed inspires an open-mindedness in players who see the connections it's drawing. The game is upfront about the brutality on both sides of the independence debate, the complicity of thought, the unquestioning natures of some and the self-serving drive of others. It also presents the redeeming qualities on both sides and, by so doing, makes drawing easy conclusions impossible. For all of Bonku’s evil he also has genuine affection for Anne, whom he took in and raised like a daughter.The unusual balancing act of making kid-friendly cartoons with underlying adult themes makes some wonder if Studio Ghibli films are meant for one audience or another. According to Miyazaki himself the films are intended for children, but the thinly disguised presentations of modern problems are there for viewers to understand in the fullness of time. The way ThroughLine endeavours to reflect the complexities of Catalonian independence through a story about lost objects, some of which want to return home, successfully transplants something like this technique to a video game.
Forgotton Anne works on the surface level, sure. But the more you think about it, the more surprising it gets.
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